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Beamng drive how to make a map9/4/2023 ![]() ![]() Nothing special (by the way the first map in beam that i have ever played). It has been a badly textured cliff ever since it was added. And Justice for Cliff (no, not the metallica bassist). Seventh of all, a human model (fully animated) to replace the so-called "unicycle" because i don't like to be a weird looking tube on a low poly sphere that spins, i mean who does?Įight of all, a revamp for all the other cars (yes i want to bring back old cars and revamp them at the same time ok?) ![]() More rusty variants of cars in the base game. Vehicles: BeamNG.drive offers dozens of refined, totally customizable vehicles for you to experiment with. Crashes feel visceral, as the game uses an incredibly accurate damage model. It would be funny to drive a 1000 hp drag tractor just because. Soft-body physics: The BeamNG physics engine is at the core of the most detailed and authentic vehicle simulation you've ever seen in a game. What i mean by it is that when cars (or anything) goes into dirt and rides there a decent amount of time, it gets dirty.įourth of all, tire threads on dirt paths.įifth of all, tractor. Third of all, adding dirt on cars when they go on dirt. Like combining all of the old map, vehicle, prop mods + the assets that only the devs have left in their databases. Second of all, to bring back the nostalgic versions of the old versions of everything, cars, maps, props, etc. The white and red paint scheme from beamng 0.4.0.6 and the loading screens that show the various nature in beamng maps, also the menu and vehicle selector sidebar. First of all, changing between loading screens and guis (game user interfaces) from older versions, for example: ![]()
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